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Steam content server to unity cloud build
Steam content server to unity cloud build












steam content server to unity cloud build
  1. STEAM CONTENT SERVER TO UNITY CLOUD BUILD MANUAL
  2. STEAM CONTENT SERVER TO UNITY CLOUD BUILD CODE

The following are examples of URLs for GitHub, bitbucket, and GitLab: See Improving Git protocol security on GitHub for more information. If you are connecting via SSH, there are new security steps. You can specify the URL to use the protocol.

steam content server to unity cloud build

To connect to your repository, you must specify the URL to your Git server. If your repository is private, see the Using private repositories section. If your repository is public, Cloud Build automatically connects to it, and you can skip to Setting up a target build platform. When Cloud Build connects to the hosting site, it automatically detects whether your repository is public or private. Note: If you are hosting Git on a private server, you must use SSH to connect to your repository.įrom the SCM Type drop-down menu, select GIT. For information on the format of the URL, see URL syntax.

steam content server to unity cloud build

In the SCM URL field, enter the URL of your Git server in either of the following formats:

STEAM CONTENT SERVER TO UNITY CLOUD BUILD MANUAL

In the Source Control window, click the Manual tab. To configure Cloud Build to use SSH to access your repository:

STEAM CONTENT SERVER TO UNITY CLOUD BUILD CODE

To configure a Project that retrieves a repository from a different account, sign out of the source code management service first, then configure the Project.įor the next step, see Setting up a target build platform. Note: Cloud Build uses your current credentials to retrieve the repository list if you are currently signed into the source code management service.

  • In the Select a Repository window, choose a repository from which to build the Project and then click the NEXT: TARGET SETUP button.
  • Authorize access to your account as appropriate for the selected source code control service.
  • In the Source Control window, click the GitHub, Bitbucket, or GitLab tile.
  • To configure Cloud Build to use OAuth to access your repository: You can configure access to your repository using the following authorization protocols:
  • In the Build History window, click Set up Cloud Build.
  • Click DevOps > Cloud Build > Build History.
  • More info See in Glossary page, select your Project. A project stores all of the files that are related to a game, such as the asset and Scene files.
  • On the Projects In Unity, you use a project to design and develop a game.
  • Sign in to the Unity Developer Dashboard.
  • To configure Cloud Build to build your Project from a GitHub repository: Your repository can be hosted on GitHub, GitLab, Bitbucket, or private servers. Cloud Build supports projects stored in Git repositories.














    Steam content server to unity cloud build